While that may seem a tad boring, the four types of magic – fire, ice, lightning and Hades – help to keep it fresher than it would be otherwise. This feature really opens up some interesting combos and helps the combat feel a little less stale than it otherwise would have, which is fortunate, since you’re limited to the Blades of Chaos and a few magic gadgets over the seven or so hour campaign. The gameplay is extremely similar to past “God of War” games, with the usual fast paced hack and slash platforming combat, but now with a slight addition: Kratos is now able to pick up the weapons of his slain enemies, so if you’ve taken a shine to that spear you just got impaled with, odds are you can take it and give whatever just tried killing you a taste of its own medicine. They are quite amazing, apart from the occasional low resolution texture that pops up, but that’s not the end of Olympus. ![]() All of which are quite breathtaking, in both attention to detail and scope thanks to the enhanced graphics engine. The stunning vistas you’ll see range from a city built on a gargantuan creature to crawling his way up a giant Apollo statue. On his quest to be rid of the Furies that now hunt him, he crosses a myriad of mythical environments. After his inevitable escape, he systematically moves his way up the mythical tree, plucking the leaves down on his way, until he truly breaks the oath he mistakenly made to the Gods. ![]() It begins with our painted main character in a sticky situation, chained by the Spider Fury Megaera, and being punished for his betrayal of Ares. ![]() Previous titles have started with an act of pure rage and Ascension is no different. From revenge to killing a plethora of mythical creatures who come out of the woodwork just for the hell of it, Kratos always has something to keep his steroid fuelled muscles happy. Frankly, I understand why he – Kratos – is so angry, and it’s probably because he never gets a rest.
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